Map "LOI Remake: Scourge of Human"
Title:
LOI Remake: Scourge of Human
Gameplay:
Single Player
(map requires Plasma Pack)
(map requires Plasma Pack)
Author:
Dwayne Anderson | dwaynegand@hotmail.com
Uploaded:
2012-04-15
Downloads:
910
Description:
Ten years after being originally released, Dwayne Anderson, the creator of the largest mod ever created for Blood has announced remake of his epic trilogy as he once more takes you to the realm of Iconoclast.
Part 1 is entitled "Scourge of Humanity" and introduces Bloodlites to an improved storyline together with a brand new protagonist and antagonist.
Take on the role of Logan, a Romanian gunsmith as he embarks on an epic quest of revenge and redemption as he journeys into an unknown dimension and wages war on the most powerful army to have ever existed: the Scourge, founded by the evil Garibaldi, a power-mad misanthropist hell-bent on the extermination of mankind. Logan must prevent the Scourge from resuming its war on Earth to save humanity and to avenge the deaths of everyone involved, including his own true love. During his quest, he'll uncover the shocking truth about Garibaldi and the plight of this unknown dimension. He must fight his way through Garibaldi's castle and ultimately confront Garibaldi in a battle to determine the fate of both humanity and the realm of Iconoclast.
Features of the mod include:
-Twenty eight incredible levels, fourteen of which are brand new and never before seen! Explore new locations such as the Sewage System, Iconoclast Forest, Halls of Lazarus, Ramparts of Fortitude, and the spinechilling Phantom Wood!
-Level design quality is improved, with depth cueing and better lighting!
-Twenty nine new music tracks!
-Dozens of new sounds!
-Due to complaints of long text cutscene times in the original, readable text files are included to chronicle the story and plot. Finishing certain levels displays a message telling you which file to read.
-Extended replayability! Difficulty settings determine number of enemies, locations of keys, special effects, and number of items.
-Features of the Plasma Pak enabled: New enemies, new weapon modes, and new art!
-An estimated five hours of gameplay from start to finish! (for each difficulty)
Part 1 is entitled "Scourge of Humanity" and introduces Bloodlites to an improved storyline together with a brand new protagonist and antagonist.
Take on the role of Logan, a Romanian gunsmith as he embarks on an epic quest of revenge and redemption as he journeys into an unknown dimension and wages war on the most powerful army to have ever existed: the Scourge, founded by the evil Garibaldi, a power-mad misanthropist hell-bent on the extermination of mankind. Logan must prevent the Scourge from resuming its war on Earth to save humanity and to avenge the deaths of everyone involved, including his own true love. During his quest, he'll uncover the shocking truth about Garibaldi and the plight of this unknown dimension. He must fight his way through Garibaldi's castle and ultimately confront Garibaldi in a battle to determine the fate of both humanity and the realm of Iconoclast.
Features of the mod include:
-Twenty eight incredible levels, fourteen of which are brand new and never before seen! Explore new locations such as the Sewage System, Iconoclast Forest, Halls of Lazarus, Ramparts of Fortitude, and the spinechilling Phantom Wood!
-Level design quality is improved, with depth cueing and better lighting!
-Twenty nine new music tracks!
-Dozens of new sounds!
-Due to complaints of long text cutscene times in the original, readable text files are included to chronicle the story and plot. Finishing certain levels displays a message telling you which file to read.
-Extended replayability! Difficulty settings determine number of enemies, locations of keys, special effects, and number of items.
-Features of the Plasma Pak enabled: New enemies, new weapon modes, and new art!
-An estimated five hours of gameplay from start to finish! (for each difficulty)
Rating:
4.6 (4 ratings)
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Dwayne Anderson on 2012-05-19 | comment | ||
did you hear a sound and then Logan say "This should do the trick!" I playtested the map just now and it worked for me. Navigate the maze completely to find all five switches. Try using your automap to make things easier.
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Dwayne Anderson on 2012-05-17 | comment | ||
are you sure you flipped all five switches? I don't seem to have that problem. I made sure that it worked before I released the game.
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Bojer on 2012-05-16 | comment | ||
I encountered some bugs on the level Shrine of Elemental Destiny. I am playing on Well Done. First, the game kept crashing on the fire trial whenever certain fire plants would shoot at me. Luckily, I managed to take them out without them being in full view, as that seemed to have an effect on whether or not the game would crash. Secondly, I am in the part of the earth trial right before the hedge maze and I've flipped all five switches, but the door won't open I don't want to cheat but it doesn't look like I have any other option. I didn't flip them in the "correct" order if that makes a difference, I flipped a couple of the corner ones, then the middle one, before realizing there were other switches... but it still won't open.
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BME on 2012-04-17 | comment | ||||||||||||||||||
So to tidy up things; make a folder called LOI1, then put the MAP, INI and all MID, RAW, TXT and RTF files inside the folder and put the following BAT in the Blood folder: @ECHO OFF CLS COPY LOI1\*.map .. COPY LOI1\SOH.ini .. COPY LOI1\*.raw .. COPY LOI1\*.mid .. BARF SOUNDS.rff -A *.mid BARF SOUNDS.rff -A *.raw BLOOD -NOCD -INI SOH.ini CLS DEL *.ini DEL *.map DEL *.mid DEL *.raw DEL SOUNDS.rff REN SOUNDS.bak SOUNDS.rff
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BME on 2012-04-15 | comment | ||
The installation worked but wasn't that tidy, 1 project folder and 1 BAT file in the Blood folder would have been perfect. You sure seem to have a building talent for castles, those look great. Some maps came straight out of other build games though. The first episode wasn't that great but the other ones a bit better. The sound replacements are nice but in most cases not really adding that much to the game and some sounds are really unfitting like the "damn it" ones, the water splash didn't even sounded like one. I didn't care that much for the MIDI songs, there are even a few occasions when a sampled piece of music was playing right through it. The overal gameplay could have been better. I rather would have seen one (or perhaps two) killer episodes instead of so many maps. Some maps in different episodes have the same feeling. 4/4 (7/10)
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Caleb88 on 2012-04-15 | comment |
YOU...my friend who uploaded this....have just turned into my personal hero^^ From tomorrow on I will spend a lot of time in the train again, driving to university and back(3 hours/day)...and now I have something to do that will keep my eyes open. I just wanted to go to bed but I think I might spend some minutes(about 1000 or more) on this now. CRUOX CRUO!!! May the massacre begiiiiiiiin!!!! |