One fellow's interpretation of a "finished" version of Tekedon's "Swamp Castle Beta". Make no mistake, this is overwhelmingly Tekedon's gorgeous work, somewhat altered, slightly embellished, and expanded by myself. It's been several months (and numerous revisions) in the making, but it has finally reached the stage where I consider it not only enjoyable, but quite "complete". (Naturally, YOUR results may vary.)
I thank Tekedon tremendously for this unique opportunity to "stand on the shoulders of giants". I loved this map at very first sight, and have sought to maintain what I perceived to be his intended theme throughout, though there are some changes and re-messaging. (Pay close attention to those messages, by the way; among other things, they'll spare you a lot of grief.)
A scant few difficulty settings have been added, for skills 1-3. Ammo and health should be quite plentiful regardless, though I recommend skill 1 or 2 for a *slightly* less stressful romp. Additional enemy placement has been done with "intensity" rather than "lethality" as the criteria. (I love a good "shit-kicker" myself, but really don't fancy the notion of "Impossible deeds cheerfully done.")
Hope you too enjoy this, especially the primary author.