Map "Courts of War"
Title:
Courts of War
Gameplay:
Single Player
(map requires Plasma Pack)
(map requires Plasma Pack)
Author:
Dwayne Anderson | dwaynegand@hotmail.com
Uploaded:
2013-11-26
Downloads:
481
Description:
The final level that I will release for the remake of LOI2 entitled "Unfinished Business" before releasing the entire project. Set within a sector of the Scourge's fortress where they house their training facility and supply station.
Comes with new sounds that are automatically loaded into your sounds.rff when you play the game. The original sounds.rff will be backed up and reloaded once you exit.
Comes with new sounds that are automatically loaded into your sounds.rff when you play the game. The original sounds.rff will be backed up and reloaded once you exit.
Rating:
3.8 (3 ratings)
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BME on 2013-12-06 | comment | ||||||||||||
Just the other day I played some of your other add-ons and besides the vast landscapes and/or well crafted structures they also seem to have the same kinda feature, namely; most of the time the player isn't forced to engage the enemy to proceed to another part of the map. Everything you create is above average but this is something you have to work on, good luck! :)
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Sir Seizhak on 2013-11-29 | comment | ||||
The map isn't a very good one. The rooms are huge, too much symmetry - in Forsaken Crypt was some good symmetry, but this isn't the case -, and some new sounds hasn't good quality. The lighting and shading was nice and the difficulty was right. And thanks for include me in the txt file
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BME on 2013-11-29 | comment |
Nice and spacious architecture but some places are a bit empty. There's also a lot of symmetry going on, something we could already see in some of your previous maps. A lot of rooms do not have a real function other than looks and can be traversed rather fast. Could have had more enemies and some surprises, the map isn't that much alive I think. But I do appreciate the work. 4/5 |
thenight on 2013-11-28 | comment |
I like the sound of tommy gun! There could be more enemies. Even at higher difficulty. |