                         ============LAGOON MAP FOR BLOOD============


The story so far.

In the not too distant future-2012, Scotland has became an independent republic.
Members of the reformed Scottish parliament have at last realised the futility of suppressing the
hemp plant & its viable uses due to its mis-representation by previous governing bodies.
Scotland has since became a flourishing agricultural epicentre for the commodity & a main export
centre for the many related products such as paper, oil, cosmetics, pharmaceuticals etc.etc.etc.
Many factories & workers associated with the already famous whisky trade have branched into this
industry & tap the energy required from the ample supply of hydro generated electricity.

Things functioned & progressed healthily until certain individuals encroached.

Yes, the Cabal & all there unscrupulous associates have taken a dislike to this. With their
involvement in all the worlds illegal exploitations, have realised the implications on their
dark trading with the newly formed legislation now taking hold.
A faction have invaded a secret location within a Scottish mountain & conduct their sinister
networking & exportations for their own ghastly gains using our bootlegged merchandise.

Your mission, should you choose to accept it of course, is to eliminate the scourge from the
facility, restore power in the Rosskotek Hydro-Electric station then meet up with "dude" in the
escape craft waiting for you anchored in the estuary.



What are you waiting for!? - Get to it!!!





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What are you doing!!!?







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Shouldn't you be playing the map?






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Okay! Stay tuned if you want a talkthru. . .

You begin in a chamber of a great Loch's overflow for the Rosskotek Hydro-station.
You open the gate & can ride the channel all the way down, but I'd look for something unusual
before you depart from the great decline.
You'll have to go over the top one way, but my advice is to jump back in the channel & ride all
the way, taking you all the way over & if you do it right, should deliver a present right in your
hand at the bottom of the lagoon. When you pick up the hardware, keep your eyes front. You've just 
invaded the territory of one spawn of nessie & its pissed & cominatcha!
Once you dispatch the beast, you'll find a diving suit to the left facing the waterfall. Make your
way up & over to the right of the waterfall. Pop a shot at the dark rectangular area of wall to
the right, you'll know if you hit it. Carry on until you see the silhouette of a pierside & boat
& jump on the boat. You'll find some ammo there. Go back in & down thru the hole you just blew in
the wall, follow tunnel into the riser up to the top. A minor puzzle awaits you, test your timing
& shooting accuracy. Once you gain access to the underground lagoon cavern, now is a good time to
re-orientate yourself with your F6 button. Go get the key!
Once you have got the key & negotiated the pillars back, make your way to the loading bay gateway
on the other side of the waterfall. Excercise extreme caution on entering the enclosure as the
Cabal have had inside information of your arrival & have taken up strategic posts within. It is
quite likely you will fail your mission at this point, but in this game, what kills you also
makes you stronger for the next time. Once you have infiltrated the storage & shipping complex,
you will need to find the eye key. Oh yes! & watch out for the rats nest. Best nip that in the
bud or you'll have an on-going pest problem on your hands!
Once you've got the key, find the switch to open the eye door.
Time to get high - on the herbal elevator, just know when to get off! what goes up, must come
down & you need to get another key. When you succeed in that task, find your way out but watch
out, there's something fishy going on to your right! Get back to the storage area.
Careful once again. Some reinforcements have caught wind of your previous annihilation of their
brethren & aint too pleased. Open the fire-door & find your way down the dark stairs taking care
of business as you go. At the bottom, you'll find a catchment area & dodgy wet lightswitch!
Find your way down thru to the main catchment channel with usual caution. Follow to the main tank.
Watch out for tank maintenance crew down below. Dive into tank & create access to filtration
tunnel. Watch out for whatever is in there, I get the feeling they aint filter-feeders!
Find your way to main outlet channel & find your way into secondary discharge channel. This has
not been active for some time & may have a slight infestation problem! Activate switch in small
tank - beware! Collect key then find your way to the secret teleportation pod.
You should now find yourself in the semi-constructed whisky boat next to the door you will enter
next. Boat unfinished due to over consumption of contraband substances!!! Make your way thru to
the bootleg whisky bond & deal with the unauthorised personell. Find the way thru to the secret
office/storeroom & use your ingenuity to find the spider key. Make your way out through a route
previously barred & access the spider door back at the storage area. Make your way to the Hydro-
Station & deal with the intruders. HINT - There may be something of a helpful nature at the
junction of the inlet channels at the far-side.
Now you must unlock the seperate turbine switches in the correct sequence, then activate the
MAIN inlet gate-valves. Clear the lift of any obstruction & make your way to the teleportation
pod. You will be confronted by several earth-zombies in the woods zone, best get them before
they get you! have a scout around the area, then gain access to the underground tunnel network.
Here, you have to find the mountainous ledge leading to the moon key. Here, your balance &
co-ordination will be tested to the hilt & as you dont have a parachute, I'd save it here!
Once you've got out of there & found your way to the high-ledge, its time to do the high diving
act again. Remember that fish you blew away near the start? Its buddy is here & like the first,
aint too happy! Remember where the moon-door is, & the gateway to your freedom? I hope so cos
I think I've told you enough already!



Any problems, email me. (see Lagoon.txt)



One more thing. Come on folks! I know Blood is an older game but you have to admit, there's none
like it. It is a classic. Films like Frankenstein & the Wolfman & all the other RKO originals
are DECADES & not too far off a CENTURY old & still enjoyed by new generations, so why let
software of a genre fade out in favour of a rapidly developing technology curve. People have
all time favourites, you do, otherwise you wouldn't be reading this & playing the map. You have
a voice, use it. There surely must be patches developable to enable these games to be played on
the latest machines!!? Monolith, 3dRealms, etc. Please take note. He cried in vain?



Hope you enjoyed. Those who still can!
Jim >>>----->
