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** General Information **

Title                 : The Lost Temple
Filename              : temple.map
Mapname               : temple
Author                : Michael Ochs
E-mail                : webmaster@blood.freeminded.de / michael_ochs@gmx.net
Web Page              : http://www.blood.freeminded.de
Hometown	      : Germany

Story		      : There are some rumors about a ruin of a temple deep in the woods where strange things are
			happening. You are about to find out if this ruin really exists and what evil might has
			manifested itself in there. But first you have to fight your way into the ruin, as you
			find out that it is heavily guarded by some cultists and hordes of zombies. You wonder what
			will be inside this ruin, that seems to be reactivated in some strange way.

			Will you be able to fight your way into the ruin...

Description           : With this map I pushed the blood engine to its limits and I learned a lot
			about it. There are a lot of scriptings and hidden switches included.
			
			Be careful with your ammo because there are some passages where it becomes very rare and
			you have to go on killing to earn some. There are several secrets to discover and some
			parts are also very tricky and difficult to handle, but once you made it, you can
			be proud :-) The tactical use of alternative fire is also helpful to master this map.
			
			It is a level with all kind of details, you can burst almost everything with dynamite
			or by shooting. I think that gives the map a more realistic touch.

			This map took me a lot of time - I hope you enjoy playing it.
			It is also partly dedicated to my father, who died during the time when
			I was creating this map.

Secrets               : A few

Additional Credits to : -

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** Play Information **

Episode and Level     : User Level
Single Player         : Yes
Cooperative           :	No
Bloodbath Level       : No
Difficulty Settings   : No
Monsters              :	Yes
New Graphics          :	No
New Music             :	No
New Sound FX          :	No
Demos Replaced        :	No

** Construction **

Base                  : My dreams
Editor(s) used        : Mapdedit
Build Time	      : about half a year (from April to October 2008)
Known Bugs            : none

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** Additional Information And Technical Details **

With this level I pushed the blood engine to its limits, which caused
some problems I had to fix to make this map become real.
Sometimes while playing the engine crewed up giving an error that there
are not enough XSprites free to use. I found out that if you kill an
enemy and he is blast into pieces, the gibs that are created are called
as XSprites, as most other sprites used by the game.
So to reduce the number of used XSprites, I added some hidden exploders
that are triggered during gameplay. They are removing many gibs in
level parts that are already passed and probably no more visited.
It was difficult to find out the prefect place for the trigger source,
cause the explosion of the hidden exploders causes an earthquake and
explosion sound. So I had to trigger them out of a secure distance.

So if you encounter any problems and the game crashes, you have to
destroy some gibs, best with using TNT or napalm. The use of the
quicksave function often will also be very helpful ;-)

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** Copyright / Permissions **

Authors MAY use temple.map as a base to build additional levels.

You MAY distribute temple.map, provided you include this file, with
no modifications. You may distribute temple.map in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this TXT intact.

You MAY include temple.map in any compilation. You may not alter the level
in any way except the minor change of the map number.

If you do include my map on a CD compilation I would be happy if you would
send me a copy of that CD.