
 MULTI PATH

===============================================================================
 
 The 1st Path Sector has a DATA value of 1, it's Path Markers go from 1 to 4.
 The 2nd Path Sector has a DATA value of 11, it's Path Markers go from 11 to 14.
 The BusyTime of each Path Marker determines the Speed of the Path sector.
 The WaveForm setting of the Path Sector determines the way in which it moves.
 The WaitTime of each Path Marker determines how long it takes a pause.


 Make sure the floor texture of the Path Sector is Relative, press [R] key.
 Set Drag in the FX section of the Sector Dialog if you want Caleb to be
 able to 'ride' the sector.
 If you want sprites and voxels to move along with the sector you need to
 mark them Blue in 2D mode with the [K] key.

===============================================================================
                                                         BME/ILMHB, 11-7-2013