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A Control-Z Tutorial
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Creating Z-Motion Sprites

1. Z-Motion Sprites are similar to Z-Motion Sectors; they both use <Alt><F3> 
and <Alt><F4> to change their height, but they use and react quite differently. 
First, create the sector where the sprite will be place, then place the sprite. 
In 2D mode, place you cursor in the sector where the sprite is located, and input 
the following data:

Type 602: Z-Motion Sprite
RXID: 101 (or any other number greater than 100)

OFF->ON:
busyTime = 30
wave: 1 Linear

ON->OFF:
busyTime = 30
wave: 1 Linear

Trigger On:
x  Enter

2. In 3D mode, set the Sprite in the position where you want it to start. Save 
the position by placing the cursor in the sector where the sprite is located and 
pressing <Alt><F3>. 

3. Raise the floor to the height you want the sprite to move, and press <Alt><F4>. 
Return the floor back to its original alignment level. 

4. In 2D mode, put your cursor on the sprite and press the letter <K> key to change 
the sprite color to purple. This tells the game that this is a moveable sprite.

5. Save your work and exit. You should now have a moveable sprite whenever you step 
in that particular sector. You cann also experiment with switches to have the sprites 
raise or lower on command (like the crate in E2L1 on the ship).


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Tutorial and Sample Map by Control-Z
(Craig Duckett - Seattle, WA - August 1, 1997)