
Type of map:

Blood (One Unit Whole Blood 1.21)

Written with the plasma pak. May, or may not work w/o it. Haven't tried.

================================Author Info===================================
Title                    : Siege and Defend (v1.1)
Date                     : 4/22/99       
Author                   : J. E. Simpson   (jessesimpson@yahoo.com) 
Description              : A team based map, ice caves surround a fortress
                           with multiple entrances. The idea is to take
                           control of the fortress and kill the other team
                           as they try to take it. There are no respawn
                           points inside the base, you will have to let you
                           teammates back in should they be killed.
Secrets                  : Aside from a pretty obvious crack in the wall,
                           there really aren't any. There's some underwater
                           caves you may not have noticed that lead into
                           the base. One thing you should know however:
                           You can jump over the front wall with the aid of
                           an remote mine. By placing a remote mine next to
                           the moat, running, jumping and detonating at the
                           right time, you can clear the wall. It takes timing
                           and practice, but it's possible.
                           This is also the only way to get the reflective
                           shots hidden in the ice caves.
files included           : siege.map and siege.txt
                         
                          
Additional Credits to    : Control-Z tutorials, and whoever wrote that
                           mapfaq30.txt file I keep opening all the time...
                           
Other levels I've made   : The Tower II (tower2.map)
                           
                           
==============================================================================

** Play Information **
										  
Level #                  : um...1
Single Player            : not meant for it.
Cooperative 2-8 Player   : um...no. 
BloodBath 2-8 Player     : You could play it 'king of the mountain' style
                           or one on one I guess.
Teams 2-8 Player         : That's what it's meant for.
Difficulty Settings      : There was no need for them.
Monsters                 : There's a few gill beasts that can be released
                           into the moat by pressing the blue button.
                           For this reason, the map should be played with
                           monsters turned on.
New Graphics             : No 
New Music                : No 
New Sound FX             : No 
Demos Replaced           : None 

** Build Information ** 

Base                     : From scratch  
Build time               : 5-10 hrs. (?)
                        
                          
Editors used             : Mapedit 1.21
Known Bugs               : Monsters used to respawn in the wrong place in
                           v1.0 but I think it's fixed now. Let me know.

                ** Copyright / Permissions **

Authors MAY use siege.map as a base to build additional levels so long as
credit is given in their text file, and they ask my permission.

You MAY distribute siege.map, provided you include this file, with
no modifications.  You may distribute siege.map in any electronic
format (BBS,Diskette,CD,etc.) as long as you include this TXT intact.

You MAY include siege.map in any compilation. But the damn text file better
be funking attached.

** Where to get this MAP **

Um...yeah....
