=======================================================
         Blood Mapedit Tutorials by BME/ILMHB
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 - Z Door
 - Split Door
 - Swing Doors
 - Sliding Doors
 - Revolving Doors

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 Instructions:

 - Run BMETUT3
 - Select 1 of the 5 episodes

-+--------+--------------------------------------------
 | Z Door | 
 +--------+

- Set gridsize to 3 and draw 3 sectors, like this:

 +------------------+
 |                  |
 |                  |
 |                  |
 |                  |
 |                  |
 |                  |
 |                  |
 +------------------+
 |     Z Motion     |
 +------------------+
 |                  |
 |                  |
 |                  |
 |                  |
 |                  |
 |                  |
 |                  |
 +------------------+

- Set the middle sector as a Z Motion type and the
  following other values: TX ID: 100, set the busyTime
  to 20 (under both OFF->ON and OFF->ON)
  and tick the box 'waitTime' (under OFF->ON and) and
  set its time to 30. Also tick the boxes 'WallPush'
  and 'Crush' (under Trigger On)
- Insert a sprite inside the door sector and change
  its properties to: Type 709: Sector SFX and set
  DATA1/DATA3 to 106 and DATA2/DATA4 to 157.

- Go to 3D mode and lower the door sector's ceiling
  (2 ticks or so) and press [ALT+F4], now lower the
  door all the way down and press [ALT+F3].
- Now add some textures to both sides of the door
  (#97 would do) and press [F3] (the door is now up)
  so you can add some textures under the door and at
  the wall where the door rubs against (e.g. #195)
- Make sure the texture at the wall is 'Pegged at
  bottom', you change this by pointing at it and
  press [O].
  
-+------------+----------------------------------------
 | Split Door | 
 +------------+

 This door is exactly the same as the Z Door except
 now you also change the height of the floor.

-+------------+----------------------------------------
 | Swing Door | 
 +------------+

- Set gridsize to 3 (the second after the largest one)
  and draw a 2x6 sector.
- Change gridsize to 6 and draw 2 sectors like this:

  +------------------------+
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  |    +-+          +-+    |
  |    | |          | |    |
  |    | |          | |    |
  |    | |          | |    |
  |    | |          | |    |
  |    +-+          +-+    |
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  |                        |
  +------------------------+

- Make them split sectors [ALT+S] and change their
  types to 617: Rotate, CMD: 3: Toggle
  tick box 'send at ON' (under OFF->ON), set busyTime
  to 20 (under OFF->ON and ON->OFF), also check the box
  'send at OFF' and 'WallPush' (under Trigger On)

- Sprites appeared in the corner of both sectors, we
  have to change their angle so the door will swing
  in a certain direction.
  The sprite in the left sector should be in the
  left corner and its angle should be 512, do this by
  pressing the left Box Bracket [[] twice.
  The sprite in the right sector should be in the right
  upper corner, change its angle to -512 by pressing
  the right Box Bracket []] twice.


NOTE: Although the sector's state reads OFF, the state
      is actually ON. In other words; doors are always
      drawn 'open' on the grid in mapedit. This has to
      do with the resetting of the angle sprites when
      the game starts so the door will be in its OFF
      position.

- Change grid to a finer one [G] and insert a sprite in
  both sectors [S] and change their properties to:
  Type 709: Sector SFX, DATA1: 100, DATA3: 100

-+--------------+--------------------------------------
 | Sliding Door | 
 +--------------+

- Set gridsize to 3 (the second after the largest one)
  and draw a 2x6 sector.
- Change gridsize to 6 and draw 2 sectors like this:

    +----------------------------+
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    | +------------+             |
    | |   SLIDE    |             |
  +-+ +------------+             +-+
  |                                |
  +-+          +------------+    +-+
    |          |   SLIDE    |    |
    |          +------------+    |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    +----------------------------+

- Make them split sectors [ALT+S] and change its type
  to SLIDE. Set the following properties as well:
  CMD: 3: Toggle, tick box 'Interruptable', tick box
  'send at ON', set busyTime to 30 (under both OFF->ON
  and ON->OFF) and tick box 'send at OFF'. Finally
  tick box 'WallPush'.
- Insert a sprite in both sectors and set Type 709:
  Sector SFX, DATA1/DATA3: 106, DATA2/DATA4: 157
- 2 blue arrows appeared in both sectors, drag them
  outside of the sectors, so it will look like this:

    +----------------------------+
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    | +------------+<--------o   |
    | |   SLIDE    |             |
  +-+ +------------+             +-+
  |                                |
  +-+           +------------+   +-+
    |           |   SLIDE    |   |
    | o-------->+------------+   |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    |                            |
    +----------------------------+  

- Now select the upper sector by pressing
  [LEFT SHIFT] and drawing a box around
  it with the mouse, now move the sector
  over to the small cove to the left side.
  Repeat this for the lower sector and the
  right cove, it should look like this:


             |                            |
             |                            |
             |                            |
  +----------+-+<----------o            +-+----------+
  |        |   |                        |   |        |
  +----------+-+            o---------->+-+----------+
             |                            |
             |                            |
             |                            |

- The blue arrows should be positioned like above.

-+-----------------+-----------------------------------
 | Revolving Doors | 
 +-----------------+

- Draw something like this:

  +------------------------+
  |          +--+          |
  |          |  |          |
  |          |  |          |
  |          |  |          |
  |          |  |          |
  |          |  |          |
  |+---------+  +---------+|
  ||     STEP ROTATE      ||
  |+---------+  +---------+|
  |          |  |          |
  |          |  |          |
  |          |  |          |
  |          |  |          |
  |          |  |          |
  |          +--+          |
  +------------------------+

- Set cross sector to these properties: Type: 613:
  Step Rotate, RX ID: 100, 'send at ON'
  (under OFF->ON) and BusyTime = 30.
- Now point at the following walls and change their
  properties:

  +------------------------+
  |          +--+          |
  |          |  |          |
  |          |  |          |
  |          |  |<this wall|
  | this wall|  |          |
  |     \/   |  |          |
  |+---------+  +---------+|
  ||     STEP ROTATE      ||
  |+---------+  +---------+|
  |          |  |   /\     |
  |          |  |this wall |
  |this wall>|  |          |
  |          |  |          |
  |          |  |          |
  |          +--+          |
  +------------------------+

- Set type to: 21: 1-Way switch, TX ID: 100
  CMD: 1: ON, tick box 'going ON' (under Send when)
  waitTime = 30 and tick box 'Push'.

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                                BME/ILMHB (July 2011)