======================================================================
** General Information **
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Title                 : Blood Texture Pack v03 // Public Beta
Filename              : BTPv03b.ZIP
Mapname               : txtstuff.MAP
List of files         : Tiles018.art
                        Tiles019.art
                        Tiles020.art
                        Tiles021.art
                        Tiles022.art
                        Tiles023.art
                        Tiles024.art
                        Surface.dat
                        Readme.txt
Author                : nightsmoke aka thenight
E-mail                : glass.to.sand()gmail.com
Web Page              : -

Description           : Blood Texture Pack v03 // Public Beta

Secrets               : -

Additional Credits to : See credits section


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** Introduction **
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What it is:
Pack contains 1368 new things including textures, sprites and animations. It is extension of original graphics. All new textures are showcased on txtstuff.map.
Pack is heavily inspired by Hexen, Heretic, Quake, Shadow Warrior, Doom and many, many more old school 3D shooter games.

What is it not:
Improvement of original graphics
Total conversion

Episode and Level   : Just one test map
Single Player       : No
Cooperative         : No
Bloodbath Level     : No
Difficulty Settings : No
Monsters            : No
New Graphics        : Yes
New Music           : No
New Sound FX        : No
Demos Replaced      : No


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** Construction **
======================================================================

Base                : -
Editor(s) used      : mapedit
Sofware used        : Build Art Files Editor by M210
                    : Surface Editor by BME
                    : Photoshop
                    : Slade Editor
Build Time          : a lot
Known Bugs          : Dithering, skies color range


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** Installation **
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- Backup your current files
- Copy content of archive to blood folder
- Run mapedit. ART files are loaded automatically to editor
- Now you can build levels with new graphics!
- If you will use new textures in your map project you need to distribute
 your maps with the texture pack (ART files and surface.dat file).
 Otherwise it will not work.


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** Copyright / Permissions **
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If you have complaint about the texture pack, see FAQ section.


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 ** FAQ **
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Q: How long did it take?
A: Real work started around 2015.

Q: Does it support BloodGDX?
A: Yes it does.

Q: Are there any new voxels?
A: No.

Q: Can you make me a texture?
A: Send me an email. I can see what I can do.

Q: Will there be a new version?
A: Yes. Some textures still needs a polishing and cleaning.

Q: I have found my work in your texture pack. Can you remove it?
A: Yes. Send me an email.

Q: I have found my work in your texture pack. Can you credit me?
A: Yes. Send me an email and I will add you to the credits.

Q: Copyright claim?
A: See above

Q: Who are you?
A: I'm just another guy with passion for Blood and other oldschool 3D shooters.


======================================================================
 ** Credits **
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BME - http://www.baitd.bloodgame.ru/bme.htm
M210 - http://m210.duke4.net/
bloodline.eu
blood.freeminded.de
FB Blood Multiplayer Group
www.doomworld.com
Ken Silverman, Monolith, id software
