Name:    The Amazing Labyrinth (mlabrnth.map)
Author:  Martin Brentnall
Type:    BloodBath (2-4, Experimental)
Details: Explore the amazing and constantly ever changing labyrinth!  Don't
         try to become too comfortable or familiar with your environment,
         because it will not stay the way it is for long!
Secrets: None (yet)
Other:   This is my most recent Blood map, constructed in August 2008.  The
         map is constructed from twenty-sx tiles, arranged in a five-by-five
         grid (plus one extra in motion outside of the grid).  Nine tiles are
         in fixed position (the four corners, the four center sides and the
         central tile), whilst the remaining seventeen tiles are controlled as
         path sectors.  All tiles in the map share a common path; only their
         starting points vary.  The path is constructed from 272 path markers
         (although most only delay the tiles whilst waiting for other tiles to
         move).
         The percieved mechanics of tile movement is such that a tile is
         "pushed" into the arena, pushing other tiles in that row or column,
         such that the tile at the opposite end of the arena is "pushed" out. 
         The tile that is pushed out is then moved to another row or column 
         and pushed into the arena again in the same fasion.  This process
         repeats continuously.
         The labyrinth resets back to its original state every nine minutes.
         The map was inspired by the Ravensburger board game "The Amazing
         Labyrinth", which uses similar mechanics for tile movement, except on
         a larger (seven-by-seven) grid.