One fellow's interpretation of a "finished" version of Tekedon's
"Swamp Castle Beta". Make no mistake, this is overwhelmingly
Tekedon's gorgeous work, somewhat altered, slightly embellished,
and expanded by myself. It's been several months (and numerous
revisions) in the making, but it has finally reached the stage
where I consider it not only enjoyable, but quite "complete".
(Naturally, YOUR results may vary.)

I thank Tekedon tremendously for this unique opportunity to
"stand on the shoulders of giants". I loved this map at very
first sight, and have sought to maintain what I perceived to be
his intended theme throughout, though there are some changes and
re-messaging. (Pay close attention to those messages, by the way;
among other things, they'll spare you a lot of grief.) 

A scant few difficulty settings have been added, for skills 1-3.
Ammo and health should be quite plentiful regardless, though I
recommend skill 1 or 2 for a *slightly* less stressful romp.
Additional enemy placement has been done with "intensity" rather
than "lethality" as the criteria. (I love a good "shit-kicker"
myself, but really don't fancy the notion of "Impossible deeds
cheerfully done.")

Hope you too enjoy this, especially the primary author.