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A Control-Z Tutorial
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Basic Elevator

NOTE: Please refer to elevator.map file when working through this tutorial.
This is a rather brief tutorial this time due to time restrictions, but an update will
follow shortly.

1. Create a basic room. Give it a height of about 40 clicks.Divide it in half, and 
raise one half of the floor 20 clicks.

2. Create another square sector at the side of the raise area. This will become 
your elevator.

3. Using <Alt><F5> in 2D mode on the elevator sector, input the following;

Type 600 : Z Motion

OFF->ON:
busyTime = 15
X waitTime = 15

ON->OFF:
busyTime = 15

Trigger On:
x push
x wall push

4. If you want the elevator to start in the down position, in 3D mode, press <Alt><F4> on the
elevator when it is up, lower it and then press <Alt><F3> when it is down. If you want for it
to start in the up position, reverse the procedure. Enter <Alt><F3> when it is up, and <Alt><F4>
when it is down.

5. Add a s-sound, save your work, and exit. You should now have a working elevator!

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Tutorials and Sample Maps by Control-Z
(Craig Duckett - Seattle, WA - June 23, 1997)

