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     Blood Sector Types demonstration by BME/ILMHB
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 Demonstrates the 6 most commonly used sector types:

 - Z MOTION
 - Z MOTION SPRITE
 - STEP ROTATE
 - SLIDE
 - ROTATE
 - COUNTER SECTOR

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 Instructions:

 - Run TYPES
 - Select 1 of the 6 episodes

-+----------+------------------------------------------
 | Z MOTION | 
 +----------+

 - Start drawing a big white sector first and then draw
   another sector in it and make it a red one [ALT+S]
 - Point inside sector and press [ALT+F5] and change
   type to 600, set RX ID to unique number (100 or up)
 - At OFF->ON, set busyTime to 30 (equals 3 seconds)
 - At ON->OFF, set busyTime also to 30 
 - Hit [Enter]

 - Go to 3D mode [NumPad Enter]
 - Point at sector floor and change to desired height   
   then point at sector ceiling and do the same there
   when ready press [ALT+F3] this sets the sector's 
   OFF-state
 - Change the floor and ceiling height again and then
   press [ALT+F4] this sets the sector's ON-state

 - See section 'BUTTON' at the end of this file on how
   to activate a sector type.

-+-----------------+-----------------------------------
 | Z MOTION SPRITE | 
 +-----------------+

 - Set up everything in the same way as with Z MOTION
   but DO NOT CHANGE to the Z MOTION SPRITE type yet!
 - Go to 3D mode and put a sprite on top of the floor
 - Change the sprite's color to blue by pressing [K]
   the sprite will now move with the floor (in game)
 
 - If you want 2 sprites moving in opposite directions
   then put another sprite in the sector and move it
   up to the ceiling, press [CTRL+PAGE UP] to do so
 - Go to 2D mode and press [K] twice to make it green
   the sprite will now move with the ceiling (in game)
 - Now change the sector's type to 602 Z MOTION SPRITE

 - See section 'BUTTON' at the end of this file on how
   to activate a sector type.

-+-------------+---------------------------------------
 | STEP ROTATE | 
 +-------------+

- Draw a red sector, point at it and press [ALT+F5]
- Change type to 613 and set RX ID (100 or up)
- Set busyTime of ON- and OFF-state to 10
- A sprite has appeared in the center of the sector
  change its angle to 128 by pressing [>] once, this
  angle indicates the step size of the sector to turn

 - See section 'BUTTON' at the end of this file on how
   to activate a sector type.

-+-------+---------------------------------------------
 | SLIDE | 
 +-------+

- Draw a red sector, point at it and press [ALT+F5]
- Change type to 616 and set RX ID (100 or up)
- Set busyTime of ON- and OFF-state to 30
- A sprite appears in the corner of the sector, drag
  the sprite outside the sector, make sure the arrow
  head points towards the sector's wall like this:

 +-----+
 |  S  |
 |  E  | 
 |  C  |<-------------o
 |  T  | 
 |  O  |
 |  R  |
 +-----+

 - Go to 3D mode and set texture and height etc.

 - See section 'BUTTON' at the end of this file on how
   to activate a sector type.

-+--------+--------------------------------------------
 | ROTATE | 
 +--------+

- Draw a red sector, point at it and press [ALT+F5]
- Change type to 617 and set RX ID (100 or up)
- Set busyTime of ON- and OFF-state to 30
- A sprite appeared in the center of the sector
  change its angle to 1024 by pressing [>] 8 times
 - Go to 3D mode and set texture and height etc.

 - See section 'BUTTON' at the end of this file on how
   to activate a sector type.

-+----------------+------------------------------------
 | COUNTER SECTOR | 
 +----------------+

- Draw a red sector, point at it and press [ALT+F5]
- Change type to 619 and set RX ID (100 or up)
- Tick DukeLOckout box
- At OFF->ON tick 'send at ON' box
- Change DATA to 403
- Go to 3D mode and insert 3 sprites, change sprite to
  texture 739 (vase)
- Go to 2D mode and draw another white sector on the
  board somewhere and insert a sprite by pressing [S]
- Point at sprite and press [ALT+F6] and change type
  to 711: Player SFX and and set RX ID (100 or up)
- Change Data1 to 270 (bell sound, press [F10] to hear)

-+--------+--------------------------------------------
 | BUTTON | 
 +--------+

  To activate Z MOTION, Z MOTION SPRITE, STEP ROTATE
  SLIDE ot ROTATE you need a button:

- Go to 3D mode and press [ALT+S], a menu will pop up
  press button [MISC] and select button pic #7 (1046)
- Go to 3D mode and point at sprite while still holding
  down the left mouse button and press [R] once
  then press [1] to make the sprite single sided
  if the sprite disappears it means it is facing the
  other way so you need to press [>] a couple of times
  until it is facing the way you want it to
- change the height of the sprite to a comfortable one
  (10 or 11 ticks up with [PAGE UP] key)
- Go to 2D mode, point at the sprite and press [ALT+F6]
  set type 21: 1-way switch and set TX ID (100 or up)
  tick 'going ON' box and change 'waitTime' to the same
  time as the 'busyTime' of the sector type
  and at 'Trigger On' tick the 'Push' box (if you want
  to also use the pitchfork to operate the button, tick
  'Vector' as well)

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                                BME/ILMHB (July 2011)