Blood Upscale Pack 2.0
Released 29 March 2019

Upscaled using ESRGAN with custom antialiasing scripts.

Usage instructions

BuildGDX

1. Create the subfolder autoload in the same folder as Blood if it doesn't already exist
2. Copy this archive in the autoload folder
3. Make sure option use autoload folder is checked on the option screen in the launcher
4. If new sprites do no appear in game, make sure Use Truecolor Textures is turned on in graphics settings

Make sure to use BuildGDX 0.950 as earlier versions have a sprite rescaling bug with high res textures!

NBlood

1. Copy this archive to the same folder as NBlood
2. Extract the file bloodupscale.bat to the same folder as NBlood and run
3. Upscaled sprites are only compatible with Polymost renderer. If no

Note: As of the current version of NBlood there is no tinting of sprites when underwater or while under the reflective shot powerup