Map "Swamp Castle Revisited"
Title:
Swamp Castle Revisited
Gameplay:
Single Player
(map requires Plasma Pack)
(map requires Plasma Pack)
Author:
Tekedon / Nemo
Uploaded:
2013-06-22
Downloads:
2645
Description:
One fellow's interpretation of a "finished" version of Tekedon's "Swamp Castle Beta". Make no mistake, this is overwhelmingly Tekedon's gorgeous work, somewhat altered, slightly embellished, and expanded by myself. It's been several months (and numerous revisions) in the making, but it has finally reached the stage where I consider it not only enjoyable, but quite "complete". (Naturally, YOUR results may vary.)
I thank Tekedon tremendously for this unique opportunity to "stand on the shoulders of giants". I loved this map at very first sight, and have sought to maintain what I perceived to be his intended theme throughout, though there are some changes and re-messaging. (Pay close attention to those messages, by the way; among other things, they'll spare you a lot of grief.)
A scant few difficulty settings have been added, for skills 1-3. Ammo and health should be quite plentiful regardless, though I recommend skill 1 or 2 for a *slightly* less stressful romp. Additional enemy placement has been done with "intensity" rather than "lethality" as the criteria. (I love a good "shit-kicker" myself, but really don't fancy the notion of "Impossible deeds cheerfully done.")
Hope you too enjoy this, especially the primary author.
I thank Tekedon tremendously for this unique opportunity to "stand on the shoulders of giants". I loved this map at very first sight, and have sought to maintain what I perceived to be his intended theme throughout, though there are some changes and re-messaging. (Pay close attention to those messages, by the way; among other things, they'll spare you a lot of grief.)
A scant few difficulty settings have been added, for skills 1-3. Ammo and health should be quite plentiful regardless, though I recommend skill 1 or 2 for a *slightly* less stressful romp. Additional enemy placement has been done with "intensity" rather than "lethality" as the criteria. (I love a good "shit-kicker" myself, but really don't fancy the notion of "Impossible deeds cheerfully done.")
Hope you too enjoy this, especially the primary author.
Rating:
3.0 (225 ratings)
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Robman on 2015-06-18 | comment | ||
I haven't given many of the Blood maps a try but this was very well crafted.. made me want to map for Blood(If it wasn't so creepy, lol)
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Krypto on 2013-12-13 | comment | ||
Clearly this map showcases the full extent that the Build engine for Blood is capable of, it's dripping with eye-gasms and the interior castle structure is definitely reminiscent of 'Dead Reckoning' with a sinister feel from the 'House of Horrors'. I enjoyed this odyssey however I thought the complete lack of The Cabal made it too easy, I'm uncertain whether this was a deliberate choice on your part or it was owing to already straining the engine to it's limits and running out of sectors/item placements, but I really think this could have benefited from the addition of Cultists.
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NoOne on 2013-06-22 | comment | ||||||
How about Difficulty experiment? You can place Player Start in diffirent places on each difficulty level.
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Nemo on 2013-06-22 | comment |
Tekedon's original Swamp Castle Beta and screen shots are at www.blood.freeminded.de/index.php?section=maps&id=345 |