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Details of "Noldor Ranzou"

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E-Mail:dark_ranzou@hotmail.com
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Country:Chile
City:Punta Arenas
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last Login:2017-03-22 03:53:32 CET

Map "Circense"

Title:
Circense
Gameplay:
BloodBath
(map requires Plasma Pack)
Author:
Noldor Ranzou | dark_ranzou@hotmail.com
Uploaded:
2015-10-17
Downloads:
300
Description:
Circense would mean 'from the circus' or 'related to a circus' in Spanish.

The map consists, as you can already imagine, of a big colorful circus tent. Outside of the tent, there are some trailer houses, a target-shooting stand where you can win the Voodoo Doll as a prize, a ticket booth and a small food stand.

Additionally, you can get to the top of the tent by hopping over wooden planks surrounding the tent using the jumpboots.

The player load would be ideal with 3-4 or more players.

You can watch an online match on this map here:
https://www.youtube.com/watch?v=smLunq5LtYY
Rating:
4.7 (5 ratings)
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Noldor Ranzou on 2015-10-18 comment
I know. Im sorry for the stack glitches on the other maps but it was due to technical limitations of the engine to draw concave sectors. I would need to change and simplify them almost entirely to fix the glitches. I made sure this map had the outer portion convex so as to avoid HOMs.
Fernando on 2015-10-18
ROR implementation in Blood is pretty poor. Its algorithm does not support concave sectors (non-rectangular) shapes, and it can only display one viewport set of stacks at a time, but ease to replicate cannot be overlooked.

I pretty much think Ranzou's maps' use of ROR is much more complex and intricate than my own maps. It's quite a plus to have extremely good maps with pretty much functional ROR, and Ranzou's maps fulfill that.
BME on 2015-10-20
It is possible to make a triangular or round stack sector without any glitches, but it will when you for example create a star-like shape or make it encircle a house etc. A stack should always be in the middle of something and should not contain other sectors.

But that's not all, glitches can also occur when the adjacent (normal)sectors have detailed structures, for example if you create a tiny ledge around a stack, you need to do the same at the 'other side' or glitches will occur.

Eventhough you look into another sector it still works in some way as if you were using a sector over another sector seeing both at the same time.

known on 2015-10-18 comment
First map where the stack actually did not show any glitches.
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